The final two dungeons of the game aren't as difficult as you might expect, though there are quite a few pitfalls and cheap traps that I do actually fall for in this take. Whoops. Well, I make the mistakes so you don't have to. Heh, the pretence that you're using this as a walkthrough is running pretty thin now, eh?
Also in this part: shameless grave robbing; heart puzzle protips; more moaning about Turtle Rock; benefits/drawbacks of the Magic Hammer; revenge of the Turd Slugs; switch hunting with Brian Blessed; sexual equality in the workplace; Ebeneezer Scroogin' with Sakayama the Mole; Hyrule thieves' trade system; more buyer's remorse at the fortune teller's house and the final battle that will decide the fate of Hyrule. For five minutes.