Tuesday, 27 March 2012

Arnold Schwarzenegger plays The Terminator [Mega Drive]

Harry Yack takes a back seat as his good friend Arnie does a spot of Let's Playing. In this blind fumble through the first level of Terminator on the Mega Drive, the roles are reversed as Mr Schwarzenegger takes on the role of good guy, fighting off a bunch of Arnold clones with Uzi 9mms. And I don't think he much likes it.

Soundboards used:

Saturday, 17 March 2012

Stunt Car Racer [Amstrad CPC] Re-run sponsored by Irn Bru (in colour!)

Remember when I promised to get back to you with this game? *Cue dream sequence*



*Snap back to 'reality'*

Some three years later, the time has finally come for Harry Yack to pick up that crummy old JY3 joystick (complete with 2 suckers and making-tape seal) and finish what he started.

Thrust into the competitive world of the Stunt Car League, your super-advanced, highly aspirated monster truck-cum-flying machine must guide you through four divisions of frantic roller coaster action as you vie for the title of Ultimate Stunt Car Racer. Along the way, you face assorted uglies in head-to-head on-track combat whilst attempting not to slide uncontrollably off the edge of the mantelpiece.

This version is from 1990 and not 1989 as noted on the title screen. My mistake, but it's still quite an advanced game for its time and considering the limitations of the format. Most importantly, it's a great laugh to play and is far easier on a modern control pad. Man, I can't stress how much I hated those joysticks, and playing on keyboard is never quite the same, is it?

Creator Geoff Crammond went on to design the cult classic Formula One Grand Prix and numerous subsequent sequels. Harry Yack went on to order chips and sausages from the local Chinese chippery, getting his keyboard all greasy in the process. Now his Amstrad constantly flashes 'syntax error, ready' whenever he switches it on.



Music provided by Kevin MacLeod of Incompetech.

Massive shout out to Collie, who recently made a glorious return to the, uh, video making fraternity. Check 'im out!

Saturday, 10 March 2012

The Legend of Zelda: The Ancient Stone Tablets [Satellaview] - Bonus: Thanks, tricks and glitches

Like Part 5 of my Road Rash Level 5 playthrough, this video is all about you, the viewer. In it, I seek to answer/elaborate upon comments left in the past four weeks of this gargantuan Harry Yack playthrough, and I *think* I got just about everyone that did leave a message. A huge thanks to all that watched, those still watching and those that will watch in the future.

View this as a DVD extra, if you will, that demonstrates some of the hidden secrets you may have missed the first time round, such as that woman in Kakariko that can be turned into a fairy. There's also a few tips on how to become the ultimate Ancient Stone Tablets glitchmaster, and since the game is filled with them I recommend you give it a try. You never know what you'll...

...find!


Now for some additional author comments that were far too boring for the video, but by navigating to this blog I'm guessing you might be at least slightly interested, so here we go...

I've been considering the possibility of an audio podcast for quite some time now, but I'm not entirely sure what it would be about or how it would be organised. For the time being, while I was still percolating ideas for a gaming audio 'show', I resolved to instead create some podcast-length video commentaries.

Over Christmas, I'd been watching a lot of videos of Zelda-related stuff, in particular Link to the Past hacks like Euclid and Seph's deliciously evil Parallel Worlds. Having considered a LTTP Let's Play (in the traditional, 'play one hour and completely forget about it' style), I settled on a playthrough of a somewhat shorter spin-off. Since the Ancient Stone Tablets was only released in Japan, this would be completely fresh, almost like another brand new, never-before-seen hack. Except it was an official game in the Zelda series, a point of a fascination for fans and casual observers alike.

I can't remember how I stumbled across the game, but it was most likely while searching for Link to the Past-related material on YouTube. It's sad, but Ancient Stone Tablets remains hidden among the mountains of Zelda re-releases and sequels, like a poor neglected child left to navigate the Lost Woods without the aid of a map (see picture above). While it doesn't exactly add layer upon layer to the constantly developing Zelda saga (Nintendo's official timeline doesn't even mention AST), there are a few tweaked gameplay elements that make this a worthy instalment to the series and successor to LTTP.

I like to view the Ancient Stone Tablets as a pseudo sequel to Link to the Past that expands slightly on some concepts largely neglected in the original; for example, you can go through the whole game without even discovering the Golden Bee. AST remedies this to some extent, making the bee your primary method of both attack and defence right at the start of the game before you pick up your sword and shield.

As a final thank you, I must mention the guys over at bszelda.zeldalegends.net, and of course the modders/hackers who have made this whole playthrough possible. As I said in part 4, you are legends, nay heroes, nay... awesome people.

Tuesday, 6 March 2012

The Legend of Zelda: The Ancient Stone Tablets [Satellaview] - Chapter 4/4: The Hero of Heavy and the Lucozade of Power

We're in the closing stretches of this relatively obscure Link to the Past spin-off, and this final part sees us preparing for the final battle with The Big Pig Man himself, Ganon the Gluttonous. Along the way to the porkmaster's tower, we discuss a variety of topics including the Magical Cape conspiracy, the Hyrule Screwfix catalogue(!) and the Lucozade of Power, which affords us some (fairly) useful advantages.

The final two dungeons of the game aren't as difficult as you might expect, though there are quite a few pitfalls and cheap traps that I do actually fall for in this take. Whoops. Well, I make the mistakes so you don't have to. Heh, the pretence that you're using this as a walkthrough is running pretty thin now, eh?

Also in this part: shameless grave robbing; heart puzzle protips; more moaning about Turtle Rock; benefits/drawbacks of the Magic Hammer; revenge of the Turd Slugs; switch hunting with Brian Blessed; sexual equality in the workplace; Ebeneezer Scroogin' with Sakayama the Mole; Hyrule thieves' trade system; more buyer's remorse at the fortune teller's house and the final battle that will decide the fate of Hyrule. For five minutes.